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Assign the correct bone rest transform to nodes with matrix in GLTF
Fixes: https://github.com/godotengine/godot/issues/97022
Still need to test the failure projects, but a trip is soon so not sure if I can promise.
Can confirm broken on v4.3.stable.steam [77dcf97d8] and fixed here.
v4.4.dev.custom_build [662ace701]
Thanks!