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MenuBar property exports as wrong type
Godot version
4.0.stable
System information
Windows 10
Issue description
The MenuBar node's start_index property exports as a boolean in the editor, when it is actually an integer.
Steps to reproduce
- Create a MenuBar control node.
Minimal reproduction project
N/A
Yep, it's a typo here:
https://github.com/godotengine/godot/blob/c1128e911ccd6f1e8c35646df804d894652a58f1/scene/gui/menu_bar.cpp#L669