godot-visual-script
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Remove broken and obsolete VisualScript nodes
Describe the project you are working on
General VisualScript improvements and learning c++
Describe the problem or limitation you are having in your project
Considering it's better to have fewer but working vs_nodes I would like to delete a few broken and obsolete nodes.
- As described in PR 54663
VisualScriptVariable...is obsolete. - As described in PR 48783
VisualScriptSubCallis not working. -
VisualScriptYieldSignalis not workingVisualScriptYieldneeds to be renamed toawaitto match GDScript. Proposal 3036
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Delete stuff
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Delete stuff
If this enhancement will not be used often, can it be worked around with a few lines of script?
These vs_nodes are not being used often.
Is there a reason why this should be core and not an add-on in the asset library?
Delete stuff