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**ERROR**: init_library does not have a library for the current platform - GDNative on Windows

Open Onganne opened this issue 4 years ago • 1 comments

Help Needed!

I heard that trying to work with GDNative on Windows is a bit more complicated, and I can see it now.. The problem is as the title suggests, GDNative on Windows does not cooperate and leads to crashes in Godot.

It has a similar problem to this one: https://github.com/godotengine/godot/issues/15476 But my beginner brain does not understand it as much.

Also the platform there was not applicable to me, so it made it harder to understand. If additional information is needed to help, please do notify, I am all ears.

Thanks for Understanding :n P.S I am using Godot 3.2 and had the problem of this for months already, hopefully someone can help, hehe

Onganne avatar Oct 30 '21 05:10 Onganne

Have you solved the problem?

TitansWhale avatar Oct 12 '23 12:10 TitansWhale