[GDExtension] EditorPlugin Tool
Godot version
v4.0.dev.custom_build [ed5267f69]
System information
Manjaro 21 KDE, 1950x threadripper, 1080 TI, Vulkan, 16GB Memory
Issue description
My problem isn't really an error more or less a missing feature? I'm unable to find a solution to using tool. I found some posts about using the old GDNative and modules. I cannot find the equivalent in GDExtensions if there is any.
Module solution
EditorPlugins::add_by_type<MyPlugin>();
GDNative solution
register_tool_class<MyPlugin>();
I thought in GDExtension all classes were tool? (just like every class in the Godot core source code. tool is only a feature of scripts, and GDExtensions are not scripts)
Although there seem to be confusion between two things on this issue:
- Yes, I think GDExtension classes are all "tool" in the sense that they will run in editor if nodes are added to scene tree.
- No, GDExtension does not seem to have any way to register EditorPlugins like modules can. This is an issue that needs solving.