extension_api.json is not sanitized
Godot version
4.2.2
godot-cpp version
4.2.2
System information
Ubuntu 22.04.4 LTS 64-bit
Issue description
When using a custom api file via extension_api.json, the field arguments/name for each method is used directly. I have a custom module, and I happened to use spaces, parenthesis, and brackets to describe the inputs of my functions. i.e.
ClassDB::bind_method(D_METHOD("example_function", "input (1)"), &Foo::example_function);
This does not create issues when compiling Godot. However, when compiling godot_cpp, it creates malformed function definitions:
void example_function(int input (1));
While this a fixable issue for me, there is a (very circumstantial) way to use this for code injection if the module came from a second party.
Steps to reproduce
Compile godot with modules with malformed input descriptions. Create and move the custom.api. Compile the GDExtension Project.
Minimal reproduction project
N/A
~This belongs in the main repo as it's related to generation, please open one here~ (No need)
This should be simple to fix by adding checks to the unit tests, will write a check for argument names for the unit tests and module makers can then use that for validation
Writing up a test addition
Added a unit test for coverage:
- https://github.com/godotengine/godot/pull/94798
See there for more, we could add a validation step to the API dump but it'd be far more involved as we'd need to add other validations, but that would just duplicate the unit tests