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Utilities to work with the node tree

Open Bromeon opened this issue 3 years ago • 0 comments

Similar to the old NodeResolveExt, utility methods would allow more idiomatic access to the scene tree. Those could be provided as an extension trait or in a dedicated module/struct.

Examples:

  • [ ] get_node<T>
  • [ ] find_node<T> (optional)
  • [ ] load<T>
  • [ ] PackedScene::instance<T>

Bromeon avatar Oct 03 '22 22:10 Bromeon