GoblinHack
GoblinHack
if you look at src/my_point3d.hpp in my other project https://github.com/goblinhack/zorbash you'll see a 3d vector example Message ID: ***@***.***> >
weird - you could enable DEBUG_C_PLUS_PLUS_SERIALIZER to see what it's doing more - confusing... On Mon, 22 Apr 2024 at 16:43, Perspective[S] ***@***.***> wrote: > Hi the values read arent...
It sounds like vis studio is picking up the incorrect template for short/int - the debug might help show which another option is to try to enable USE_SIZE_T
Thanks! I hit the same and had the same missing touch ID in preferences
Hey - been so long since I looked at this - but the install stuff you can probably just ignore - looks like it built tho - you tried running...
same issue on mac - SDL_WINDOW_ALWAYS_ON_TOP seemed to make it happen less often - but still does. Does that help your case a bit? (SDL2)
I noticed it happens when I move the mouse whilst starting the game. Possibly iTerm2 steals the focus while the game is starting.
Alas, for me I'm on 2.32.10 already. I have a workaround, check if SDL_GetKeyboardFocus is null and if so, restart the program :) Not a great workaround I'll admit. I...
yes! I have my game restart in a loop if it detects the lack of focus. I noticed if I keep moving the mouse during restart, then the issue happens...
Kevin, you mean? SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT); SDL_RaiseWindow(sdl.window); SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT); didn't work for me (SDL2) thanks On Sun, 9 Nov 2025 at 10:48, Kevin Watters ***@***.***> wrote: > *kevinw* left a comment...