boom-tools
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This is a unity dev tool that can randomize layers, and output VRMs, and erc1155 metadata.
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; public class JSONToObjectConverter : MonoBehaviour { [System.Serializable] public class JSONData { public string description; public string type; public string...
we found that the newer version imports glbs better to update: - remove all VRM folders - reinstall package - add in the VRM_Samples folder with the modified scripts used
if updated it will break ```CS using System; using UnityEngine; namespace VRMShaders { public sealed class RuntimeTextureSerializer : ITextureSerializer { public bool CanExportAsEditorAssetFile(Texture texture, ColorSpace exportColorSpace) { return false; }...
Since the docs are sorta generated programmatically I suggest: - sort by the headers alphabetically - do not have #### sub headers underneath each one, just use bold this keeps...
- Add a table of contents at the top - fast travel to diff parts of readme - fast travel to the wiki for more documentation - link to blog...
Evetime you add a trait, you have to add the UI into the randomizers, and I think this needs to be changed, and made into a dynamic UI, or anything...
public int currentBatch; public int[] batch; public string batchDate; public int totalInBatch; public string batchPath;
add the glb export, and other fixes to the single export, and add configuration UI