loading-balls icon indicating copy to clipboard operation
loading-balls copied to clipboard

High CPU use after stopping the animation with size animation enabled

Open martinflorek opened this issue 9 years ago • 1 comments

Calling stop() does not disable the animation fully and takes a lot of CPU. The stop method incorrectly calls start() instead of stop on the ballSizeAnimator:

  public void stop() {
    ballPathAnimator.stop();
    if (sizeAnimationEnabled) {
      ballSizeAnimator.start();
    }
  }

martinflorek avatar Apr 01 '16 18:04 martinflorek

Can confirm this happens on my end as well.

fxmeister avatar Nov 15 '17 22:11 fxmeister