githubuser4141

Results 55 comments of githubuser4141

Sad the unachoring was removed, we could've had a firing squad singularity containment setup.

> 1. honk mech no, that sprite should not be updated it should be deleted. > 2. can't say I'm convinced to add a directional mechanic to _just_ mechs. nothing...

> Yeah I realized after that the mechanic already exists. I don't want to further emphasize it however. ¯\_(ツ)_/¯ I mean... mechs, being fairly intricate vehicles, would have more mechanics...

> I don't like having a mechanic that forces you to look in a certain direction while nothing else in the game has this, and the game doesn't really support...

> I would have to see the tank sprites in game to make a decision about it. > > Just remove the clown mech entirely lmao, fairly certain its one...

> Whats your reasoning from going from MECHA_FRONT_ARMOUR = 0.5, MECHA_SIDE_ARMOUR = 1, MECHA_BACK_ARMOUR = 1.5 to MECHA_FRONT_ARMOUR = 0.5, MECHA_SIDE_ARMOUR = 0.75, MECHA_BACK_ARMOUR = 1 its not documented in...

> Whats your reasoning from going from MECHA_FRONT_ARMOUR = 0.5, MECHA_SIDE_ARMOUR = 1, MECHA_BACK_ARMOUR = 1.5 to MECHA_FRONT_ARMOUR = 0.5, MECHA_SIDE_ARMOUR = 0.75, MECHA_BACK_ARMOUR = 1 its not documented in...

> make sure all your armor value, step_in, and max_integrity tweaking is documented in cl or removed. Yeah, sure. The system is still broken however - told you this via...

> so hot take but I don't think mechs really NEED their tank controls from SS13. It would be nice.. but it would also be clunky and not in a...

Why can't a exosuit carry as much or more ammo than a person, though? The mech's LMG isn't firing autocannon or .50 BMG sized rounds, it fires literally just ordinary...