Destiny
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Open-source MapleStory server emulation software
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Destiny issues
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protected override void RemoveItem(int index) in MapDrops.cs gets called with index outside total count of base(map).Items. This used to crash game server, however since pull #17 the problem is transformed...
Well it turn out that i was slightly wrong, its not that the MapObject/MapObjectLife system is entirely broken. Its only when damage skills dealing AoE or multi-hits interact with mapObjects...