SocketIOClient-Unreal-Example
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Updating ue4.27.1 and deleting messages
hello, I am interested in your project, will it be suitable with version 4.27.1? I want to add a delay to each message and set it to be deleted after a while, I wonder if such a thing is possible?
There is a release here: https://github.com/getnamo/socketio-client-ue4/releases/tag/v1.8.0. You can delete messages locally on the client I'm sure with a bit of work on the UMG