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BombHopper.io's Level Editor
After `Ctrl` `V`, you could enter pasting mode, in which you can choose where you paste. The cursor would change and a semi-transparent prefab, positioned under your cursor. This would...
- adding vertices between the 2 closest vertices [is confusing](https://discord.com/channels/526188679006388254/1047669379732619425) - invalid polygons wouldn't be added to the level -> less chances of level corruption
See https://discord.com/channels/526188679006388254/1046889073501028412/1046889073501028412 https://user-images.githubusercontent.com/6908397/204399090-43d1b827-ae3b-4b22-9364-e171cb64e448.mp4
The same logic that's used in lowbudget should be used. Currently the unsupported characters appear invisible.  Reported by @enjiruuuu https://discord.com/channels/526188679006388254/601609930486841365/1009855790460440626
https://discord.com/channels/526188679006388254/707318664201896007/979445035311431720
https://discord.com/channels/526188679006388254/601609930486841365/809583734931456060
The [current algorithm](https://github.com/getkey/ble/blob/85de8be6c1cbb1fb24b1ea6f805cca2bbc9efd78/src/models/Block.ts#L58) looks at all the segments and find the ones that have a point closest to the vertex you are trying to add. But in some cases, 2...
Right now, the editor is a standalone application. When it's loaded in the game, it's via an iframe, which is slow. If Blé was a library that could be directly...
Make selection dotted and moving, to help people with visual impairments (in particular for fire block where the selection isn't super obvious) https://codepen.io/unrealnl/pen/aYaxBW
Currently, pasted objects appear at the center of the screen. It would be nice if the top-left corner of their AABB could be aligned to the grid.