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Adds ability to execute arbitrary code, with int, bool, float, string and enum values, at both runtime and edit time, from Unity timelines.

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hello here, I made a individual pause Function using UGUI( i made it into a perfab), it works well in all projects except projects using timeline animations. I use timeline...

- Set frame count of a AddScore event clip to: 1 - In TimeManager, set time scale to: 3

Events don't fire when PlayableDirector's UpdateMethod is set to Manual. I previously had the events firing properly. I then added a playback speed modifier, and couldn't figure out why the...

Tried to call this method from the timeline event clip: ``` public void SomeTest(Vector2 someVector) { Debug.Log("TEST"); } ``` But I wasn't able to find this method in the dropdown...

Using 2018.2.6f1. If the main timeline in the scene starts a second timeline in a control track, the events don't seem to fire. Is this just me?

I only tested this on the AssetStore version (so if it has already been fixed here I apologise.) If you select multiple events on a single track simultaneously where -...

If possible, please consider using Unity Events for TimelineEvent instead of the current way of selecting methods to invoke. Unity Events can call methods with and without parameters, they can...