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Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

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This has been raised and fixed in the main raylib repo a few years back [(link)](https://github.com/raysan5/raylib/issues/527) and I was wondering if there are any plans to fix it here. I'm...

Building a raylib-go project right now, and during the build it says `# github.com/gen2brain/raylib-go/raylib rcore.c:1041:1: warning: non-void function does not return a value [-Wreturn-type] rcore.c:2648:1: warning: non-void function does not...

Is it possible to access OpenGL methods from within `raylib-go`? I'm trying to port some c camera code [(rlFPCamera.c)](https://github.com/raylib-extras/extras-c/blob/main/cameras/rlFPCamera/rlFPCamera.c#L257-L260) and I need access to methods like `rlDrawRenderBatchActive`, `rlMatrixMode`, `rlPushMatrix`, and...

I tried to compile the example in the README and get a bunch of ld errors like below. There are too many for my terminal to show, but the it's...

Converting the Go Raygui implementation into a normal C binding so we can get updates and bugfixes from the official raygui.h upstream.

Please example, In general, how is this solved

Hi, I notice DrawTextureQuad seems to be missing - possible to add that?

It doesn't look like rlPushMatrix(), rlPopMatrix(), and rlLoadIdentity() are supported yet. Let me see if I can add it myself.

`GetWindowHandle` `GetWorldToScreenEx` `LoadFileData` `SaveFileData` `LoadFileText` `SaveFileText` `FileExists` `DirectoryExists` `IsFileExtension` `GetFileExtension` `GetFileName` `GetFileNameWithoutExt` `GetDirectoryPath` `GetPrevDirectoryPath` `GetWorkingDirectory` `ChangeDirectory` `GetFileModTime` `OpenURL` `SetGamepadMappings`

I can't find anything that would suggest they are, but it might be created under a different name than I'm expecting.