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A live Gameboy programming environment in the browser, allowing for realtime assembly programming for the gameboy.

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Taking a look to the source code it looks like it supports a graphic editor [js/gfx-editor.js](../tree/master/js/gfx-editor.js) for files with unknown extensions but it's not working for me. Also I see...

bug

The BG0 and BG1 tabs are not showing the map even when they are rendered fine in the screen tab.

Not sure what all was changed around this, but emulator reset no longer works properly. If you run this example: https://raw.githubusercontent.com/daid/gameboy-assembly-by-example/master/graphics/sprites.asm The first run is fine, and the 2nd run...

Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 4.4.9 to 4.4.12. Changelog Sourced from vite's changelog. 4.4.12 (2023-12-04) fix: backport #15223, proxy html path should be encoded (#15226) (#15227) (fe8b209), closes #15223 #15226 #15227 4.4.11...

dependencies

This should print three separate lines and assemble without errors: ![image](https://github.com/gbdev/rgbds-live/assets/35663410/4839f7dd-275a-43d5-9347-28b2fa380290)

We're missing a CONTRIBUTING.md file explaning how to pick a task/what needs to be done and how to contribute to the project

documentation

Bumps [postcss](https://github.com/postcss/postcss) from 8.4.30 to 8.4.31. Release notes Sourced from postcss's releases. 8.4.31 Fixed \r parsing to fix CVE-2023-44270. Changelog Sourced from postcss's changelog. 8.4.31 Fixed \r parsing to fix...

dependencies

Apparently you can pass URLs to text files, and I think base64 is an option too? Can this be documented in the README, so that it's easier to use rgbds-live...

documentation

I would like to provide a basic dockerimage able to build the deps to wasm so local development gets a bit easier. I'm working (https://github.com/gbdev/rgbds/pull/1167) on one for RGBDS which...

enhancement

These flags can significantly affect the assembly behavior and final ROM. You may want to blacklist certain flags which would prevent a proper build pipeline (e.g. `rgbasm -M` or `rgblink...

feature-request