gb-asm-tutorial
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Learn to create games for the Game Boy using Assembly
Translation
Hi I can help translate the tutorial into italian
I see that https://github.com/ISSOtm/gb-asm-tutorial-part2 has been created. I think it would be better to have only one repository, and not one per lesson. It will also ease https://github.com/ISSOtm/gb-asm-tutorial/issues/17 as we...
Did pandocs change or something? The extra - breaks the link.
 
Only problem here would be setting up redirections (but we have already an instance of nginx running for homebrew hub so that would be just an additional site in that...
Parts II and III will have the reader (and thus, the writer as well) working iteratively on a codebase. Where it gets iffy is that any change made to earlier...
The first lesson of Part II should be about setting up a new project, this one from scratch. This is meant both as a base to everything else that will...
This lesson will introduce object-to-BG interactions. The ball must start colliding against the bricks in the background as well, bouncing and eliminating them. Like for OBJs, VRAM shall be accessed...
This lesson will introduce player input by allowing the paddle to be moved. As an exception to the general goal of "no cargo-culting", @pinobatch['s input routine](https://github.com/pinobatch/libbet/blob/a01e21eee6ac32fa9dc250effd74e8ac5eeb3b97/src/pads.z80#L61-L95) shall be used, with...