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Results 69 OoT3D_Randomizer issues
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If activated the bottles in the item pool will be reduced depending on what the item pool setting is. Only visible if the item pool is scarce or minimal. Scarce...

This is inspired by ALttP Randomizer's Retro game option, where the player uses rupees instead of arrows. With this option, the player will use ammunition as normal, but once the...

This PR introduces a new workflow on the development and main branches, which will auto-format and commit the code if it fails to meet the specific clang-formatting. This is to...

• Hide dungeon reward locations from the Exclude Locations menu when Shuffle Dungeon Rewards is set to "End of Dungeons" • Hide the Gerudo Card location when Gerudo Fortress is...

After the change to have decoupled entrances in the spoiler log, it seems some entrances were in there twice. Adding an `!IsAddedToPool()` for the reverse check similar to the top...

Add the options for Hide and Seek to Multiplayer Settings. Options include "Off", "Hider", and "Seeker". If a Seeker catches a Hider (by touching them) the Hider is killed, and...

I thought, maybe we should be able to add custom music to the song shuffle, as listening to vanilla music is getting quite boring now. Please let me know if...

Whenever I create ambiguous hints, i keep getting "DoneError!" when generating the randomizer, and I don't know why. This is in v3.1-2c0634 Nightly build. Please can you fix this. Thank...

bug

Either I have struck gold with a

question

If possible, I think there should be Rupoors like in Four Swords, Phantom Hourglass and Skyward Sword, and everytime you collect one, you lose rupees. The rupoors should be found...

enhancement