Map generation v5
Create a new map version that does the following:
Island 1: 32x32 grid, max size is a percentage of land size / 15876 (126x126). Force Midenhall, Cannock, the spring, and Cannock's monolith on this island. Island 2: Same as island 1, in a different 48x48. Force Cannock's Cave, Hamlin, the wind tower, and the Moonbrooke shrine on this island. Island 3: Same as island 1, in a different 32x32, with the Rhone cave, the Rhone shrine, and Hargon's Castle the only three items there. Move the snow to that place. Also, need to change the relocation upon leaving Hargon's Castle.
Force the swamp and the lake cave to be either on island 1 or 2. Everything else can be placed wherever you want, except the other Moonbrooke shrine and Lianport need to be on the same island.
REQUIRED: Each grid's beginning coordinates mod 8 = 0 AND x and y MUST be >= 8 AND <= 88 (88+32 = 120)
All other islands must stay away from the first two islands' grids, which will have to be noted.
Generate the islands as before. Force the world tree to be a single tile in the sea, and the treasures to be a single tile in the sea as well.
This should force retrieving Cannock before Moonbrooke, which can bring back the Rhone cave and shrine.
You also mean Leftwynne has to be on Island 1 also, right?
Yes, absolutely.
OK, first part(small map) is done and will be in version 2.6. I will do the big map later. (version 2.7 most likely)