engine-toolkit
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Some out-of-the-box utility features based on the Galacean engine.
### Please check if the PR fulfills these requirements refs to: https://yuque.antfin-inc.com/shensi.zxd/ftoum6/gd91in8ldb1u1ba6?inner=Gpptb `shadingThin` refs to: https://yuque.antfin-inc.com/shensi.zxd/ftoum6/gd91in8ldb1u1ba6#nwOdK - [x] The commit message follows our [guidelines](https://github.com/galacean/engine/engine/blob/main/.github/COMMIT_MESSAGE_CONVENTION.md) - [ ] Tests for the...
**Describe the bug** 经过 draco 压缩的 glb 文件无法加载 **Expected behavior** 经过 draco 压缩的 glb 文件可以正常渲染
When I try to draw a mesh using GPU Instancing, the stats show 0 draw calls and 0 triangles. Here is my solution. ` if (gl instanceof WebGL2RenderingContext) { this.realDrawElementsInstanced...
**Is your feature request related to a problem? Please describe.** The framebuffer picker's size is dynamically configured to maintain a consistent ratio relative to the engine's canvas dimensions. For example,...
**在开发MRT,渲染到纹理,后处理等功能时遇到的问题,通过各种render Event做起来代码完全没法看,还总是容易爆出bug** 如果能有个重写绘制流程的函数,像URP那样的,然后可以用户自己定制绘制过程,也方便取到中间的FBO,那就非常方便了

在重新设置 entity 的位置之后,wireframe 显示的位置和 collider 实际位置存在偏移 ```js model.addComponent(MeshRenderer); const wireframe = model.addComponent(WireframeManager); const colliderEntity = model.createChild('colliderEntity'); // Add collider. const collider = colliderEntity.addComponent(StaticCollider); const capsuleColliderShape = new CapsuleColliderShape(); capsuleColliderShape.position.set(0, 0.5,...
**Is your feature request related to a problem? Please describe.** For example, indicators related to texture and animation help users quickly locate problems