🍃 Greg 'Krait' Hab 🍂
🍃 Greg 'Krait' Hab 🍂
**Just an update: I ended up incorporating relative paths into my workflow, so you can close this issue if it doesn't seem necessary to add a ~ option to absolute...
2 things: 1) I don't know if this static color should be customizable (user-settable) via `customize-face` (`defface`) instead of `customize-variable` as it currently stands. 2) Currently, the color is initialized...
Alright, I took a look at faces (`defface`). **I believe the current PR, using a variable with `nil` `defcustom` is better than a `nil` `defface`, because the `customize-variable` actually shows...
So yeah, I'm down with the current PR, where you stick the static color in a variable (not a face), `defcustom` it, init it to `nil`, and then they can...
Thanks for the response, and for the pointer towards using composite types. The composite types do indeed seem to be the way forward here. Apologies for the delay on my...
This is ready for review: Tested with ``` elisp (use-package power-mode :ensure t :straight (:host github :repo "elizagamedev/power-mode.el" :fork (:host github :repo "fxkrait/power-mode.el" :branch "setParticleColor"))) ``` And then a: ```...
@elizagamedev bump for review Input: ``` elisp (use-package power-mode :ensure t :straight (:host github :repo "elizagamedev/power-mode.el" :fork (:host github :repo "fxkrait/power-mode.el" :branch "setParticleColor"))) (setq power-mode-streak-static-particle-color "turquoise") (setq power-mode-streak-shake-threshold nil) (setq...
Added a PR for this, [here](https://github.com/elizagamedev/power-mode.el/pull/9). Just an additional `defcustom` and `if statement`. - Behavior looks OK, per PR description.