Jeff Ward

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@tshedor I think part of this is `useRootNavigator`. It looks like (to me) that the root navigator keeps a separate history stack. We use the `route` and `previousRoute` parameters in...

@tshedor RUM currently doesn't track the current "view stack" (for lack of a better term) mostly because I was worried about the fragility of a separate mechanism on top of...

Hi @mikklfr , Thanks for reporting. This is on our radar to fix but likely won't make it until our first release of v3. I'll keep this ticket posted on...

Hi @hakivin, Do you know if this seems to happen more often on iOS or Android? Also, if you haven't yet, can you please open a support issue with Datadog...

Hi @hakivin , Really quick, do you have any background services or multiple flutter engines being created on Android? I'm seeing one error I expected, but a second that I...

Okay, that makes more sense now. I'll hopefully have a solution for you soon. Thanks for reporting!

Hi, This should now be fixed in 2.8.0. We've raised the timeout for processing mappers and multiple flutter engines should no longer cause issues for the mappers. Let me know...

👍 I'll look into this. I need to double check but I think InkWell actually has a GestureDetector built into it, which is why it's considered the "better" choice than...

Yes, this is more of an issue of how we detect what to put in the description. If there are no user specified `GestureDetectors` under the `InkWell`, than we need...

I've looked into this in the past and unfortunately it requires that we essentially reimplement `GestureDetector` to detect all the various gestures without interfering with battles in the `GestureArena` At...