van fstd

Results 37 comments of van fstd

well, no, i have just used normalized values (i.e. between -1 to 1) because this makes it simpler to deal with (thats why the axis are labeled 'normalized'). what is...

that's not a real opinion towards the issue..

four years later, looking at it again, it strikes me as pointless.

Okay, I _hope_ this isn't because I'm using getaddrinfo() from a statically linked binary. Could you try whether compiling OpenFNG from source gives something that works for you? Thanks for...

@BloodMan29 I'd like to fix it, but what am I supposed to do, it (obviously) worked in my own tests. Someone affected by this bug needs to compile OpenFNG from...

It seems like my original guess was correct and this is in fact due to using getaddrinfo() in a statically linked binary. Apparently, static linking isn't really supported by the...

> I might replace the binary releases with a script that tries to automate as much as possible of the build process. 74cac2f08275fbfa15a533d59547374f17df0fb6 adds that (openfng.sh). When run, it will...

> the server sends a fake tune, saying the hooklength was 0 as well as the laserreach I don't understand how that mitigates aimbots. Care to elaborate?

four years later, looking at it again, i still like the idea.

i've added some ticking (sv_clicky_melt (0: off, 1: only melting enemies click (default), 2: every melting tee clicks)) and a default-off autohammer (sv_auto_hammer)