Missing repair for unknown entity. Blueprint > Script > Trigger Input
What version of Spook are you using?
3.1.0
What version of Home Assistant are you using?
2024.11.2
The problem
I recently renamed/deleted/recreated a bunch of new entities and used Spook as my ally to tell me where they were used.
Here is a case that it missed.
Context
I have a blueprint (That one) that creates scripts for my notification.
I have a trigger input on the blueprint to let the user define when they want the notification to be discarded called discard_when.
This input is then used in a wait_for_trigger on the script.
Here is a full config of this blueprint for one case (Notify me when the windows are open and it's raining - As long as it's rating and the windows are open - Two trigger on discard_when)
use_blueprint:
path: jlo/power_notification_creator.yaml
input:
target: send_to_persons_in_zones
zones:
- zone.home
default_title: 🌂 In pleut!
default_message: Certaines portes sont ouvertes et il commence a pleuvoir
discard_when:
- trigger: state
entity_id:
- binary_sensor.all_doors
to: "off"
- trigger: state
entity_id:
- binary_sensor.is_raining_now
to: "off"
default_tag: rain_doors_open
Problem
I recently removed my binary sensor binary_sensor.is_raining_now but spook missed that particular case
Anything in the logs? Paste it here!
No response