IndexOutOfRangeException: Index was outside the bounds of the array.
VisualPinball.Unity.Triangulator.DetermineWindingOrder (Unity.Mathematics.float2[] vertices) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Triangulator/Triangulator.cs:364)
VisualPinball.Unity.Triangulator.Triangulate (Unity.Mathematics.float2[] inputVertices, VisualPinball.Unity.WindingOrder desiredWindingOrder, Unity.Mathematics.float2[]& outputVertices, System.Int32[]& indices) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Triangulator/Triangulator.cs:81)
VisualPinball.Unity.ColliderUtils.Generate3DPolyColliders (Unity.Mathematics.float3[]& rgv, VisualPinball.Unity.ColliderInfo info, System.Collections.Generic.ICollection1[T] colliders) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Collider/ColliderUtils.cs:36) VisualPinball.Unity.SurfaceColliderGenerator.GenerateColliders (System.Single playfieldHeight, System.Collections.Generic.List1[T] colliders, System.Single margin) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Surface/SurfaceColliderGenerator.cs:62)
VisualPinball.Unity.SurfaceApi.CreateColliders (System.Collections.Generic.List1[T] colliders, System.Single margin) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/Surface/SurfaceApi.cs:56) VisualPinball.Unity.CollidableApi3[TComponent,TCollidableComponent,TData].VisualPinball.Unity.IApiColliderGenerator.CreateColliders (System.Collections.Generic.List1[T] colliders, System.Single margin) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/VPT/CollidableApi.cs:72) VisualPinball.Unity.QuadTreeCreator.Create (Unity.Entities.EntityManager entityManager, Unity.Collections.NativeHashMap2[Unity.Entities.Entity,System.Boolean]& itemsColliding) (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/Collision/QuadTreeCreator.cs:57)
VisualPinball.Unity.SimulateCycleSystemGroup.OnStartRunning () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Physics/SystemGroup/SimulateCycleSystemGroup.cs:71)
Unity.Entities.ComponentSystem.Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:103)
VisualPinball.Unity.VisualPinballSimulationSystemGroup.OnUpdate () (at Library/PackageCache/[email protected]/VisualPinball.Unity/VisualPinball.Unity/Game/VisualPinballSimulationSystemGroup.cs:112)
Unity.Entities.ComponentSystem.Update () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemGroup.cs:472)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at Library/PackageCache/[email protected]/Unity.Entities/Stubs/Unity/Debug.cs:19)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemGroup.cs:477)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystemGroup.cs:417)
Unity.Entities.ComponentSystem:Update() (at Library/PackageCache/[email protected]/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at Library/PackageCache/[email protected]/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333)