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:video_game: Visual Pinball Engine for Unity

Results 116 VisualPinball.Engine issues
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Adding documentation to contribute file based on the new activity for getting a unity license

We already have a score reel component, but it's very simplistic. In fact, a lot more is going on in a score reel, and the goal of this issue is...

mechanisms

primitives from an imported basic table sling1, sling2, primitive 13 and 52 have the following errors when trying to play table in editor. also plunger and ball create works after...

This adds FlipperTricks by RothbauerW. I implemented this exactly like RothBauerW did in his script (same variable names). There is no microbounce to the ball yet, if releases an ball...

Ran into another error in 2021.3.0f1: Do i have the proper dependencies or is this an actual error? My current manifest.json content: { "dependencies": { "com.unity.collab-proxy": "1.15.15", "com.unity.ide.rider": "3.0.13", "com.unity.ide.visualstudio":...

Trough is missing when table is imported. Have to add manually. trough does eject but fails to eject after ball is drained.

Currently, all objects in the physics world except the balls are static, i.e. they can't move. It would be great if VPE could support movement of collidable objects. At the...

Reproduction: * extract attached zip and load the table in it * hit play * add a ball * try letting the ball rest at a flipper while having the...

bug
physics

Ball always has the same speed when plunged even with very low pullback speeds. "Mech Strength" however does alter the plunger strength even if plunger is a normal keyboard plunger.

bug
physics