Fred Sauer
Fred Sauer
Thanks, @HSAnais. If you encounter the issue again, see if restarting Unity only fixes the issues. The reason for this is that when you run Instant Preview for the first...
One more note: Instant Preview currently does not support it being used in more than one running instance of the Unity editor at a time.
@CormacAsGaeilge / @bawantha Can you clarify: 1. Does Instant Preview work the first time? 1. If it does work once, but stops working at some point, does it help to...
@CormacAsGaeilge The only interference from another Android SDK (and thus different version of `adb`) that I'd expect is if that other version of `adb` has an active process running. You...
@CormacAsGaeilge I take it that the new phone is the "OnePlus 6T". Do you recall what make/model the old phone was? @bawantha What make/model phone are you using? — Separately,...
Thanks, @CormacAsGaeilge. What the output of `adb shell getprop ro.build.fingerprint` with the 6T connected?
Since the issue reproduces fairly easily (i.e. leave the app running for 15 minutes), could you try building the app using: 1. The latest ARCore SDK for Unity 2. The...
If you prefer to leave this as one step, then suggest highlighting the addition of the `export` keyword using a comment, so something like this: ``` // 👇 Add the...
This repo represents a now old version of the ARCore SDK for Unreal Engine. Per https://developers.google.com/ar/develop/unreal-arcore-sdk, it's recommended developers visit the latest Unreal documentation (https://docs.unrealengine.com/5.0/en-US/developing-for-arcore-in-unreal-engine/) and resources.