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Hand tracking for flight simulator cockpit clicking
From @Wyverex42 on https://github.com/OpenKneeboard/OpenKneeboard/issues/359#issuecomment-1569057998 : > You have to parse the EDM file to read connector positions and their transformation rules, so that you're always in the right spot Unlikely...
Following Setup: Oculus Quest 2 only Fs2020 Developer mode enabled in headset. right and left Controller are visible in the game. One with the right controller the click event works....
Perhaps launching the settings app should offer to repair the config.
Filing this for visibility: it can not be worked on without changes to BMS; either: - supporting OpenXR and VR controllers (will work with pointctrl, oculus hand tracking, and ultraleap)...
Add registry settings to bind separate 'scroll up/scroll down' buttons, instead of 'emulate 3-button point ctrl'
Although the current implementation works very well, it may be beneficial to allow changes to the "source" position of the laser pointer. My personal preference would be to move it...
The current soft world lock implementation is based on absolute position, which doesn't work well for pointctrl, as it is an angular device - the amount of movement needed varies...
Bumps [github-pages](https://github.com/github/pages-gem) from 231 to 232. Release notes Sourced from github-pages's releases. v232 What's Changed Bump docker/build-push-action from 5 to 6 by @dependabot in github/pages-gem#916 Fix obscured gemfile issue by...
Bumps [jekyll](https://github.com/jekyll/jekyll) from 3.9.5 to 3.10.0. Changelog Sourced from jekyll's changelog. 3.10.0 / 2024-06-23 Minor Enhancements Backport add-csv-dependency from #9522 to Jekyll 3 (#9616) 3.10-stable: Add webrick as a dependency...