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Request: Hold modifier to highlight light level changes

Open bennyty opened this issue 3 years ago • 0 comments

In Foundry v10 and system v4 RBV is adding native support for Fetchling's special darkvision. Fetchlings have a unique problem as sometimes I WANT to know where the shadows are, for instance to Hide.

Currently stwlam wrote me a macro that converts my darkvision to low-light vision so I can see where to move to. It'd be nice if this could be handled better, maybe with a hold-to-show-shadows hotkey, like "Toggle Delimiters" mode from Perfect Vision (pictured below). Perhaps using shaders? Ideally this would not be a toggle but either show on token drag or show on hotkey hold (or both at the same time?).

IMO its most clear to show the "overlay" similar to the normal vision case in all cases. Daylight would show the "bright light" overlay on everything. Perfect Vision's overlay is meant to help with light placement and not as a gameplay tool and doesn't do either of these things.

Finally just a consideration for the colorblind (I'm slightly color deficient), that a purely color-based overlay wouldn't be clear enough. Some sort of pattern overlay should be used or maybe just highlighting the boundaries of the light changes with clear value-differentiated colors (black, grey, white).

Normal Vision 2022-09-04 11_26_46-Extinction Curse • Foundry Virtual Tabletop — Mozilla Firefox Darkvision - Able to use monochrome to distinguish shadow/low/bright 2022-09-04 11_25_39-Extinction Curse • Foundry Virtual Tabletop — Mozilla Firefox Fetchling Darkvision 2022-09-04 11_25_22-Extinction Curse • Foundry Virtual Tabletop — Mozilla Firefox

Thank you for all your work and great product. I would be happy to mock up additional overlays or talk more about this idea.

bennyty avatar Sep 04 '22 15:09 bennyty