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asynchronous frame processing

Open TitusWongCN opened this issue 7 months ago • 0 comments

Modified MF-related parameter values and added asynchronous frame processing logic. The latency issue has been somewhat improved, but further optimization may still be needed.

I tried switching to the Media Engine approach and using the D3D11 decoder, but the results were not satisfactory.

TitusWongCN avatar May 30 '25 09:05 TitusWongCN