rush icon indicating copy to clipboard operation
rush copied to clipboard

Rush Hour puzzle goodies!

Results 10 rush issues
Sort by recently updated
recently updated
newest added

I edited `/render.go` setting `showPieceLabels = true` at line 14 then I launched `go run cmd/render/main.go BCCPooBDDPooAAEPooooEFFQGGHoIQJJHoIQ out.png` and tried other changes but it seems it doesn't apply my edits:...

I think that a 6x6 is standard rush hour puzzle, also the main2 function is does not execute with 5x5 solver and provided sample 6x6 puzzle string.

Hi, in cpp solver code base, BoardSize in config.h is set to 5, however I think it should be set to 6.

Pulling down on mobile touch screens to move puzzle pieces triggers the pull down refresh feature which refreshes the page. I disabled this because it is bad and I do...

This isn't an issue that I expect the author to fix, more just information for other Rush Hour'ers. If you run the go code to solve a board, the solver...

Hi, I added a line in style.css to disable pull-to-refresh on mobile, see [this](https://developer.chrome.com/blog/overscroll-behavior/#disabling-pull-to-refresh) and [this](https://developer.mozilla.org/en-US/docs/Web/CSS/overscroll-behavior) for some documentation of the feature. Videos demonstrating it on Android Chrome: https://github.com/fogleman/rush/assets/3199489/03a94f15-4554-4142-bfbe-ade6b1568f68 https://github.com/fogleman/rush/assets/3199489/10a3e4b6-5508-47af-abaf-8afe1583194e

In this directory; cpp/src/config.h Anyone know how can he find these numbers? And if I want to execute a board with size 7x7, which number would be? _const uint64_t MaxID...

FYI, from a fork of this project, I created simple editor and printable cards generator. https://github.com/mephitrpg/rush-hour-fogleman-utilities/blob/master/GENERATE-ISSUES.md ![image](https://github.com/user-attachments/assets/9e7aedda-ad38-4d56-97ae-61ad5e9f8f25) ![image](https://github.com/user-attachments/assets/f9da1ae8-85a3-410b-aa42-7f32cd4db28a)

Not an issue to report, just saying hello! I recently wrote something similar and unfortunately didn't know about your work until too late. Since you shared your code I though...