Music/sound stuttering or cut off (Retroarch)
Transitioning between locations, opening inventory, or maps noticeably cuts/stutter the music/sound. I've tried different core options but nothing helps. I tested the game in CHD and GDI format. I'm using RA 1.15 with the latest version of the Flycast core. OS Win 11
Also had this issue yesterday and just found a workaround. Disabling "Threaded Rendering" should stop it from cutting out when changing screens, only downside is that screen transitions take 2 or less seconds to load instead of just 1 second with TR on. Edit tried this on both GL and Vulkan video driver and get the same issue and solution.
@HyperSonic1999 thanks a lot. After disabling threaded rendering the game works normally.
@KamiLordus No prob, hope you enjoy.
reopening since this doesn't look right
Using the flatpak version of Flycast (not sure if relevant) Videos seems to freeze if not using VGA cable method. Edit: in the appimage version its incredibly choppy no matter the settings.
Exact same behaviour on Alone In The Dark - The New Nightmare. There's lots of audio stuttering specially noticable when changing screens. Fixed by disabling threaded rendering but then screen load times go from almost instant to taking around a second.
Installing a bios-file fixed the video/audio-stuttering for me. (on Steam Deck, running Flycast v2.3 standalone)
Although disabling thread rendering does fix it, "Detect Frame Rate Changes" is a much better solution. The audio transition is still not smooth, but I think that's just a symptom of the game loading the next angle much quicker.
Set Core Options > Video > Detect Frame Rate Changes to OFF (in RetroArch - not sure about other distributions).
I also added dc_boot and dc_flash to my bios. I'm not sure if that's necessary, but it did add the dreamcast opener when I launch RE2.