flx-sta
flx-sta
Not a bug. Basically `Magic Guard` is preventing the Flash Fire effect correctly ----- Verified via playtest using overrides.ts: ```ts const overrides = { OPP_LEVEL_OVERRIDE: 5, OPP_SPECIES_OVERRIDE: Species.CLEFABLE, OPP_MOVESET_OVERRIDE: [Moves.COPYCAT,...
Tested locally on `beta` branch (e84649854dfaff5dc02da255a09496332ba47e9c) No longer able to reproduce
Fixed since max mushroom is not considered transferable anymore Tested on `beta` (e84649854dfaff5dc02da255a09496332ba47e9c)
Might be worth investigating and if an issue to create a new one. I myself don’t have the bandwidth right now
Trainer is persistant if a trainer fight start after a pokemen die at the end of a fight from poison
Duplicate of #222
You should mark some conversations as `resolved` if you fixed that
Still LGTM ✅ https://github.com/pagefaultgames/pokerogue/assets/50131232/d69c5163-a824-4c66-8892-8dc8c92d957a
@mareksison since you are still looking into the implementation I'd ask you to mark this PR as draft
This can still be reproduced on `beta`. Here are the overrides ```ts const overrides = { OPP_SPECIES_OVERRIDE: Species.GOLDUCK, OPP_ABILITY_OVERRIDE: Abilities.CLOUD_NINE, MOVESET_OVERRIDE: [ Moves.SOLAR_BEAM ], WEATHER_OVERRIDE: WeatherType.SUNNY, } satisfies Partial; ```
After some debugging I noticed that only `Roar` and `Dragon Tail` seem to do a false-swap of `user` and `target` during the animation. I was fighting with `Charmander` vs a...