floppyhammer

Results 37 comments of floppyhammer

Crate `servo-freetype-sys` fails to compile with NDK. Is there any simple way to get rid of the dependency?

By the way, do we have SpringJoint (or something similar) in bevy_xpbd? ![image](https://github.com/Jondolf/bevy_xpbd/assets/28705694/a0006d9a-beca-4a9c-a837-a002704011df) In the case of a DistanceJoint (the green line), the blue ball will move towards the red...

> If you instead change the parent's `Position` component, does that affect the hair? The parent doesn't have `Position` component. Only hair joints were added a rigidbody, so I can't...

> If you want a custom spring joint, it should be pretty easy to add by just copying `PrismaticJoint` and changing a few lines. Let me know if this is...

I managed to get a close effect using custom constraint: ![9](https://github.com/Jondolf/bevy_xpbd/assets/28705694/b50250f8-c7cc-4682-a227-81999a1cff36) I'll just leave the code here in case someone is interested. ```rust #[derive(Component)] struct SpringConstraint { entity1: Entity, entity2:...

From my limited experience of using `DistanceJoint`, not exactly. This custom constraint keeps the body at its rest position (relative), while a `DistanceJoint` only limits movement along the joint direction....

@AniMesuro As now Godot 4 comes with a GLES backend, have you got any plan for testing and merging this?