flightlessmango

Results 526 comments of flightlessmango

I agree, it's better to use `WIN32`

### The current status of MangoHud on windows - It compiles with mingw or msvc - It can hook dx11/12, opengl and vulkan - GPU usage on NVIDIA and AMD...

I need some more information on this, can you compile with this patch and run a scenario where you replicate the issue? ```diff --git a/src/gpu.cpp b/src/gpu.cpp index 549f6fd..8df7d86 100644 ---...

Uninstall the current version of mangohud before installing this one, just in case. ``` git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git cd MangoHud ``` save the patch in a file inside MangoHud, call...

sorry I forgot I disabled 32bit locally, this patch should work better ```diff --git a/src/gpu.cpp b/src/gpu.cpp index 549f6fd..75d2e5d 100644 --- a/src/gpu.cpp +++ b/src/gpu.cpp @@ -37,6 +37,11 @@ bool checkNvidia(const char...

That it's case sensitive and that it doesn't include the `.exe` could be good to mention. I don't see it very likely that people will assume that they should use...

There is no good way to detect if it's dgpu or igpu being used, it's a whole mess with prime and all the different versions. The current workaround we're using...

1. That name is not uniform with how the rest of mangohud displays gpu names 2. It would only work for OpenGL 3. It might only work for your specific...

No I don't think that would be a good start, it would be a workaround for OpenGL and PRIME