SvgComponent getting blurred and pixelized
Current bug behaviour
SvgComponent renders blurry image.
On physical iPhone X device, image seems to be brightened and pixelized, like it was first rendered and then scaled up. Top image is from flutter_svg, bottom image is from SvgComponent;
On iPhone SE simulator, the results are similar; flutter_svg renders fine, SvgComponent blurries image.

Expected behaviour
I expected SvgComponent to render sharp, razor-edged paths, just like flutter_svg.
Steps to reproduce
Clone the project and run on a physical device https://github.com/realvotum/flame_svg_example
Flutter doctor output
[✓] Flutter (Channel stable, 3.0.0, on macOS 12.3.1 21E258 darwin-arm, locale pl-PL)
• Flutter version 3.0.0 at /Users/mateusz/fvm/versions/3.0.0
• Upstream repository https://github.com/flutter/flutter.git
• Framework revision ee4e09cce0 (9 weeks ago), 2022-05-09 16:45:18 -0700
• Engine revision d1b9a6938a
• Dart version 2.17.0
• DevTools version 2.12.2
[✓] Android toolchain - develop for Android devices (Android SDK version 32.1.0-rc1)
• Android SDK at /Users/mateusz/Library/Android/sdk
• Platform android-32, build-tools 32.1.0-rc1
• Java binary at: /Applications/Android Studio.app/Contents/jre/Contents/Home/bin/java
• Java version OpenJDK Runtime Environment (build 11.0.12+0-b1504.28-7817840)
• All Android licenses accepted.
[✓] Xcode - develop for iOS and macOS (Xcode 13.3.1)
• Xcode at /Applications/Xcode.app/Contents/Developer
• CocoaPods version 1.11.3
[✓] Chrome - develop for the web
• Chrome at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome
[✓] Android Studio (version 2021.2)
• Android Studio at /Applications/Android Studio.app/Contents
• Flutter plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/9212-flutter
• Dart plugin can be installed from:
🔨 https://plugins.jetbrains.com/plugin/6351-dart
• Java version OpenJDK Runtime Environment (build 11.0.12+0-b1504.28-7817840)
[✓] Connected device (3 available)
• iPhone SE (3rd generation) (mobile) • D306D4C0-F556-4FD0-BAFC-66BB43E9A4A8 • ios • com.apple.CoreSimulator.SimRuntime.iOS-15-4 (simulator)
• macOS (desktop) • macos • darwin-arm64 • macOS 12.3.1 21E258 darwin-arm
• Chrome (web) • chrome • web-javascript • Google Chrome 103.0.5060.114
[✓] HTTP Host Availability
• All required HTTP hosts are available
More environment information
* Flame version: 1.1.1
* Flame SVG version: 1.2.0
* Flutter SVG version: 1.1.0
* Platform affected: ios, not tested on others
* Platform version affected: ios 15
@realvotum thanks for opening an issue.
Can you provide a minimal reproductive sample?
Also, have you tried doing so for your component?
paint.filterQuality = FilterQuality.high;
Can you provide a minimal reproductive sample?
There is already a MRE in the issue.
@alestiago Thank you for your response.
There's a link to github repo with minimal reproductive sample in the "Steps to reproduce" section above.
As for paint.filterQuality = FilterQuality.high; , I'm using the SvgComponent from the flame_svg-1.2.0 package to render my .svg image. The SvgComponent neither takes Paint as a parameter nor exposes Paint field anywhere. I may miss something though.
This issue would be a good Hacktoberfest issue, so we need to make sure that we render the SVG properly and don't render it first and then scale it.
I could take a look at this issue :)
I could take a look at this issue :)
Sounds good! I will assign you to the issue. Feel free to reach us for any questions.
Have anyone looked at repro sample? I've run on several simulators, iPhone 11, 12, SE(3rd gen) / Google Pixel / Web / MacOS. All SVGs look pretty sharp to me.
This is from Iphone X, are my eyes deceiving me?

Thanks a lot for your investigation @idlehart! As we spoke about on discord, another person will take over this one and you can focus on some other issues. :)
Hi @spydon, I can take a look at this. I just found another performance issue related to how SVG is drawn. If I try to solve that issue, this one might be solved too. So, please count me in 😄