flame-crates-example
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Swipe is recognized as taps
Multiple boxes can be destroyed without lifting the finger. Logic should be modified to handle only onDown event.
This can be easily implemented in flame; this game is just an example and I think it doesn't really matter for the purposes of testing whether you can drag or not, but I'd be glad to merge a PR if you'd like to change the behavior, even if as demonstration on how to do it :)