PlaydateKit
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Create games for Playdate using Swift.
In @ricobeck's presentation today we looked at this part: https://github.com/finnvoor/PlaydateKit/blob/03ee2e132a1ec7865b9d5a428a1c6975cbb011ef/Sources/PlaydateKit/Core/Sound.swift#L227-L237 ## Suggestion What do you think about this: We wrap a manually memory-managed object like "Sample" in a RAII (Resource...
Will need changes in the Playdate SDK to support: https://devforum.play.date/t/logtoconsole-without-a-linebreak/1819 ```swift @_silgen_name("putchar") public func putchar(char: CInt) -> CInt { var char: [CChar] = [CChar(char), 0] System.log(&char) return 0 } ```
- [ ] Debugging with Xcode - [ ] Game Resources and Metadata - [ ] The PDC plugin
> `Missing Swift module or Clang module found for "playdatekit_simulator", "imported" via SwiftDWARFImporterDelegate. Hint: Register Swift modules with the linker using -add_ast_path.`
Leaving this here in case you want to report a bug to the Swift team, if you get the chance to create a minimal repro Otherwise I'm going to take...
Add a command to update all the references to a new name in the PlaydateKitTemplate
- [ ] Add a menu image - [ ] Add a title screen - [ ] Improve the computer player - [x] Use the crank to move the paddle...
This change will let preserve relative path of all assets and not copy them to root folder This change also would require to put pdxinfo in root of source code...