finchen
finchen
I managed to import mixamo model and animations. I need to tidy it up and I will commit in a branch
This is the process to rig and import sketchup model with mixamo. I am planning to import a few but I will mainly work on the NPC AI (and try...
I have imported draco and professor quirel, created their prefab and placed them near the player spawn. Animation must not be "Apply root motion" to work with current NPC class....
I changed so it is working using the Animator from the model if any and fallback on old animator.
They are looking good but not sure about using assets from another game. We could use basic model in the game and let the user download and install these type...
ok good to know. it is for educational purpose anyway. I might use their model then. I am keen to learn a bit about kinematic (eg. animate a dragon) but...
@OpenHogwarts how to you feel about adding a navmesh? I am keen to create wandering NPC (walking around and doing stuff) or NPC (rat, dragon) that the player will try...
Ok thanks. I ll have a look About Harry-Potter-Wizards-Unite-803313402. so far - humanoid. can import. need to change scale to 1.5 on prefab. There is no animation. They are rigged...
Try to delete the Packages/manifets.json