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Mute function added

Open AardCrowley opened this issue 3 years ago • 5 comments

Feel free to clean up any code as necessary, or leave as-is.

AardCrowley avatar Jun 29 '22 15:06 AardCrowley

Moved a conditional for isMuted. It should have occurred before the edit mode check, not on the same line.

AardCrowley avatar Jun 29 '22 17:06 AardCrowley

Is there anything else that I need to take care of before this is pulled over? I think I've addressed all the other issues.

AardCrowley avatar Aug 07 '22 15:08 AardCrowley

Updated Soundpack to include Epics channel per Tymme's request. It currently uses the 'death.wav' sound, but if someone wants to find an 'epics' wav, they can add that to the sounds directory.

AardCrowley avatar Aug 15 '22 15:08 AardCrowley

bless. sorry it's taking so long.

fiendish avatar Aug 15 '22 21:08 fiendish

bless. sorry it's taking so long.

No worries! Busy lives, real life, and bug testing all play a part. I know you'll get around to it when you can get around to it. It's no rush - I have it on my end, and I'm not missing out on any updates otherwise.

AardCrowley avatar Aug 16 '22 02:08 AardCrowley

Please try https://github.com/fiendish/aardwolfclientpackage/tree/development I rewrote the code, so just going to close the PR.

fiendish avatar Oct 09 '22 08:10 fiendish