Fielding Johnston
Fielding Johnston
iOS performance pushed me back to 3.24.1. Ported over the compressed texture support and the isometric tilemap support and almost have everything I want. Sorry, this post isn't more helpful....
I ran in to this as well and meant to open a PR, but instead just made a TODO in my code and as a workaround added each tileset to...
Hey, thanks for the feedback. I meant to push the commit fixing my indent mishap right after seeing the build failure, but in typical ADD fashion I somehow stopped mid...
Planning to get some time to jump back to this over the weekend. Cheers
I think you might be correct about it being a mismatch between what is published to npm and the source. Have you tried pointing the package to this repo to...
herpderp! You're absolutely right, feel free to test using ``` "bitecs": "github:fielding/bitECS#dist" ``` so we can report back to @NateTheGreatt and verify that it is just a NPM mismatch
> isnt this a bit misleading since its not actually run in parallel? like they are still run sequentially (unless i am misunderstanding something? or rather i guess the outputs...
Hi, I'm using this and have come across a need for a custom store. My specific use is pretty simple and only really needs the ability to pass a custom...
Any update on this? I'm basically at the same point @simonhuwiler was. I tried rooting the emulator and setting the serialno via setprop and also via the kernel params, but...
Rebased and squashed branch. It should be good to go now :shipit: Once this is merged I will rebase and submit the PR that implements the feature requested in #7...