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Editing displacements replaces all detailsprites with error textures

Open 14bit opened this issue 3 years ago • 0 comments

Describe the bug:

In build 8864 for TF2, any time a displacement with detailsprites is edited, all detailsprites of that type in Hammer++ will be replaced with error textures. This persists across maps that share that detailsprite, and can only be fixed by closing Hammer++ and reopening it. Closing and reopening the .vmf does not fix it.

Steps to reproduce:

  1. Open a .vmf that has displacements with detailsprites (I am using a decompiled Mountainlab from TF2 for these images)
  2. Select a displacement with detailsprites, and open the Displacement Paint Geometry tool hammerplusplus_2022-11-02_15-10-15
  3. Modify the geometry of the displacement hammerplusplus_2022-11-02_15-12-09

Expected behavior:

For detailsprites to not be replaced with errors when editing displacements.

14bit avatar Nov 02 '22 19:11 14bit