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Editing displacements replaces all detailsprites with error textures
Describe the bug:
In build 8864 for TF2, any time a displacement with detailsprites is edited, all detailsprites of that type in Hammer++ will be replaced with error textures. This persists across maps that share that detailsprite, and can only be fixed by closing Hammer++ and reopening it. Closing and reopening the .vmf does not fix it.
Steps to reproduce:
- Open a .vmf that has displacements with detailsprites (I am using a decompiled Mountainlab from TF2 for these images)
- Select a displacement with detailsprites, and open the Displacement Paint Geometry tool
- Modify the geometry of the displacement
Expected behavior:
For detailsprites to not be replaced with errors when editing displacements.