ByteNet
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An advanced, modern networking library for Luau/Roblox
I think types.luau is missing the definition of the Packet.getListeners() function This line should be added to types.luau: ``` type Packet = { ... getListeners: () -> {(data: T, player:...
packets.luau Edited wait() that uses table.find on the callback function (storing the index caused weird issues) Added a disconnect function that's returned in .listen [Haven't added an addendum to the...
This may be just a skill issue on my part but anytime id import bytenet in typescript "import ByteNet from "@rbxts/bytenet";" when it would decompile to lua it would come...
 Reporting on someelses behalf, but it seems you can crash servers using this code.
Seems like if you fire an event with sendToAll after firing another event with sendTo or sendToAllExcept or sendToList. The "sendToAll" is fired way before. Line 58 ``` function exported.sendToList(data,...
This PR fixes the issue addressed in #21. It sets the achievable property of instances created in Replicated Storage to false.
self-explanatory 1-liner for vector des performance
.wait() stores index as length of listeners. if there's multiple waiting listeners, they will cause eachother's index to be offset when removed. This will lead to loss non-temporary listeners. by...