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子UI打开会产生父UI之外的UI实例化Gameobject,是否有不新增实例子UI的方法。

Open morganfreemanX opened this issue 1 year ago • 1 comments

private void UpdateSelect() { this.btnSign.ToggleActive(this.mSelectIndex == 0); this.btnDailyTask.ToggleActive(this.mSelectIndex == 1); this.btnWeekTask.ToggleActive(this.mSelectIndex == 2); this.btnAchievement.ToggleActive(this.mSelectIndex == 3);

        for (int i = 0; i < this.Children.Count; i++)
        {
            if (i == this.mSelectIndex)
            {
                UIFrame.Show(this.Children[i]);
            }
            else
            {
                UIFrame.Hide(this.Children[i]);
            }
        }
    }

morganfreemanX avatar Mar 18 '24 03:03 morganfreemanX

没太理解你的描述,能描述的更加详细点吗,方便把你复现问题的Unity工程(或新建一个简单的工程能够复现你所遇到的问题)打包发到。[email protected]里吗。

feifeid47 avatar Mar 18 '24 16:03 feifeid47

子UI类不要使用标签

morganfreemanX avatar Jun 03 '24 12:06 morganfreemanX