Unity-Async-UIFrame
Unity-Async-UIFrame copied to clipboard
子UI打开会产生父UI之外的UI实例化Gameobject,是否有不新增实例子UI的方法。
private void UpdateSelect() { this.btnSign.ToggleActive(this.mSelectIndex == 0); this.btnDailyTask.ToggleActive(this.mSelectIndex == 1); this.btnWeekTask.ToggleActive(this.mSelectIndex == 2); this.btnAchievement.ToggleActive(this.mSelectIndex == 3);
for (int i = 0; i < this.Children.Count; i++)
{
if (i == this.mSelectIndex)
{
UIFrame.Show(this.Children[i]);
}
else
{
UIFrame.Hide(this.Children[i]);
}
}
}
没太理解你的描述,能描述的更加详细点吗,方便把你复现问题的Unity工程(或新建一个简单的工程能够复现你所遇到的问题)打包发到。[email protected]里吗。
子UI类不要使用标签