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[Idea] "Preserve Viewport Roll Orientation" and "Align to facing"

Open its-1p2d opened this issue 4 months ago • 0 comments

Hey! Note that these are not issues but some friendly suggestions:

  • Preserve Viewport Roll Orientation Add an option that preserves the original relative orientation of the X/Y/Z axes to the viewport (when possible) when aligning the view. Example: If my current view shows the +Y axis pointing left and the +X axis pointing up, and I align the view to the 3D cursor’s +Z axis, the new view should maintain this orientation—keeping +Y to the left and +X up, if feasible. Currently, it can roll the viewport 180degrees which can be very confusing while working on complex objects. See below:

Original view Image

After aligning Image

  • "Align to Facing" Option which detects the most "view facing" axis to snap to, based on relative position of the Viewport angle. Example: I am looking at my 3D cursor with its Z axis pointing almost the camera. This operator should instantly jump my viewport camera to the most suitable Angle (X, -X, Y, -Y, Z or -Z)

Before aligning: Z axis almost facing viewport camera Image

After "Align to facing": +Z facing camera Image

its-1p2d avatar Oct 07 '25 03:10 its-1p2d