Advice: guidelines for using kool for a simulation tool
Hi, I'm not sure this is the right place to ask this, I'm thinking about using kool for a massive molecular dynamic visualization tool,
main headline is:
- massive number of particles (~10^6)
can you give me some advice?
is kool the right fit?
anything i should review before starting this project?
Hmm 10^6 is a lot but should work if done right.
The easiest way would be to use a PointMesh and simply add your particles as points. However, points have a fixed size (independent of camera distance) and no ligthing effects, which can look a bit odd.
The alternative is to use a low resolution sphere or cube mesh with instancing. This also works with lighting but might get slow when you hit large particle numbers.