When will kool support Android 16 KB page size?
APK app-debug.apk is not compatible with 16 KB devices. Some libraries have LOAD segments not aligned at 16 KB boundaries: lib/arm64-v8a/libkoolandroidnative.so
Which version are you using? v0.18.0 or are you building kool from sources?
Because when built from sources it should already do 16KB page size.
Run the Android sample from kool-templates on my mobile, which has Android 16.
Ah yes. Next release will fix that. Should be coming soon
Thank you. And some 3D model like https://sketchfab.com/3d-models/adam-head-a7d347b738c041579a8790f539fe0d8f get OOM error
AssetLoader.loadImage2d de.fabmax.kool.demo D f:51 Loaded models/adam/textures/Ground_SG_baseColor.png (RGBA, 1024x1024, 2.175763998s)
AssetLoader.loadImage2d de.fabmax.kool.demo E f:59 Failed loading models/adam/textures/Windows_SG_normal.png: java.lang.OutOfMemoryError: Failed to allocate a 16777232 byte allocation with 16569712 free bytes and 15MB until OOM, target footprint 268435456, growth limit 268435456
AssetLoader.loadImage2d de.fabmax.kool.demo D f:147 Loaded models/adam/textures/Interior_SG_baseColor.jpeg (RGBA, 2048x2048, 4.772767843s)
AssetLoader.loadImage2d de.fabmax.kool.demo D f:155 Loaded models/adam/textures/Body_SG1_metallicRoughness.png (RGBA, 2048x2048, 4.996633535s)
AssetLoader.loadImage2d de.fabmax.kool.demo D f:157 Loaded models/adam/textures/Interior_SG_normal.jpeg (RGBA, 2048x2048, 5.039625496s)
AssetLoader.loadImage2d de.fabmax.kool.demo D f:159 Loaded models/adam/textures/Body_SG1_emissive.jpeg (RGBA, 2048x2048, 5.123472727s)
AssetLoader.loadImage2d de.fabmax.kool.demo D f:172 Loaded models/adam/textures/Body_SG1_baseColor.jpeg (RGBA, 2048x2048, 5.259681227s)
AssetLoader.loadImage2d de.fabmax.kool.demo D f:174 Loaded models/adam/textures/Interior_SG_metallicRoughness.png (RGBA, 2048x2048, 5.339804919s)
AssetLoader.loadImage2d de.fabmax.kool.demo D f:177 Loaded models/adam/textures/Body_SG1_normal.jpeg (RGBA, 2048x2048, 5.407320457s)
private suspend fun Scene.loadAdamHead(ibl: EnvironmentMap) {
val materialCfg = GltfMaterialConfig(
environmentMap = ibl,
)
val modelCfg = GltfLoadConfig(
materialConfig = materialCfg,
)
val model = Assets.loadGltfModel("models/adam/scene.gltf", modelCfg)
.getOrThrow()
val mesh = model.meshes.values.first()
val bounds = mesh.geometry.bounds
mesh.transform.translate(bounds.center * -1f)
mesh.shader = KslPbrShader {
enableImageBasedLighting(ibl)
}
model.onUpdate {
transform.rotate(20f.deg * Time.deltaT, Vec3f.Y_AXIS)
}
addNode(model)
}
I'm gonna close this now because latest release v0.19.0 uses 16kB alignment