gameflow
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Visual scripting and automation for Unity
 Unity 2019.4.12f1 (64-bit)
Suppose I want to write a script in `OnUpdate` event like: `if ((a && b) || (c && (d || e))) action();` In GameFlow, all what we can do is...
After dragging and dropping an event/condition/variable/state or anything that can be draggable, right after I picked it up in the inspector corrupts the entire program, making anything inside the inspector...
"Get Component Property" resets "Property", for example if i run and end the App or ad another GameFlow component. unity 2019.1.2f1 GameFlow v1.2.5
If i set the component property i want to change of a Projector to "material" via"set component property", it changes back to "aspect ratio" if i add another component block....
After creating actions or conditions with the wizards available via the Project > Create > GameFlow > Action... / Condition... menu options and recompiling the generated scripts, some warnings appear...
These events should also be triggered for Collider components provided that a Physics Raycaster component is added to the Camera.
Tutorials are definitely needed for users to learn how GameFlow is intended to be used. The plan to fix this issue is: 1. Update the existing tutorials (WIP, September) 2....
Even if GameFlow is pretty intuitive and friendly for many users, there is a growing number of users who request more documentation (and tutorials) to fully understand how to use...