eugene-s-nesdev
eugene-s-nesdev
Saved code to pal-r57shell.glsl and puNES crashes every time at startup. [test.zip](https://github.com/libretro/common-shaders/files/6664448/test.zip)
No. But it happens only on windows-glsl build. Emulator crashes with no-warnings. I've just compiled punes from scratch on mint 19.3 and both (old and new) shaders works perfectly. Strange...
Fresh commit https://github.com/punesemu/puNES/commit/31a7bd2c101db15313806a075d17a1d4f6fcf437 fixes crash. For now it works.
> The setting in the UI should instead be an override. I agree. > Region really should be read from the NES 2.0 header or Menu Maker header anyway. MenuMaker...
Can you update adplug Nuked-OPL3 core (it's LGPL) to lastest-master please? You're already updated it to 1.8 (https://github.com/adplug/adplug/issues/104) but there are some bugfixes and new features since 2019: including stereo-extension,...
Oh, thank you. I didn't notice that commit, assuming the Nuked-core was still 2019. So "update channel algorithm when 4-op flags are changed" bugfix is already merged.
Hi, @rdanbrook Thank you! I cannot compile it under old mint 19.3 ``` CXX source/core/board/nestopia-NstBoardBmc120in1.o CXX source/fltkui/nestopia-audiomanager.o CXX source/fltkui/nestopia-chtmanager.o CXX source/fltkui/nestopia-inputmanager.o source/fltkui/inputmanager.cpp:26:10: fatal error: filesystem: No such file or directory...
Almost same compile error (i used "make -j8" at this time) ``` CXX source/core/board/nestopia-NstBoardBmc120in1.o CXX source/fltkui/nestopia-chtmanager.o CXX source/fltkui/nestopia-audiomanager.o CXX source/fltkui/nestopia-inputmanager.o CXX source/fltkui/nestopia-lodepng.o source/fltkui/inputmanager.cpp:26:10: fatal error: filesystem: No such file or...
I've compiled (and tested) lastest commit under lubuntu 24.04 (VirtualBox), so it works good. Regarding old Mint 19.3, which is installed at my old i7-2600k it has: ``` libstdc++6 (8.4.0-1ubuntu1~18.04)...
True reason of this topic/request - ability to smooth (no-tearing) scroll, which is avaliable ONLY when physical refresh rate corresponding with emulator output. When emulating NTSC 60Hz mode - preferred...